Looks like we'll continue from here. People don't understand why the earth is flat but sometimes it looks round and sometimes it looks flat. For example, in the sea it looks as if it is round, but in a stationary lake it usually appears flat. This is because the world is a simulation. The earth is flat and stable, but some functions in the simulation are adjusted so that the earth is round. This is a sign that the world program is copied from more than one program, that these imported programs belong to different worlds, and that some of these worlds are flat and some are round. Now I will give you examples that would be impossible to occur in a normal world, but very natural to occur in a simulation.
Now, in this photo, in a three-part view, we see a tree and landspace outside the window opposite. While your location here is fixed, the visual size of all sides of the image you see should be the same. The eye is oval in shape to see around you, and sees all objects angularly, then the brain converts these angles into length. Let's consider these angles now.
Now here, no matter where you turn your head, the angles of alpha, beta and gamma are always constant, they don't change as long as your point does not change. In other words, turning your head left and right does not affect the size of the images. This situation is theoretical, mathematical, scientific, suitable for the ordinary course of life, compatible with the rules of mind and physics.
But in the world, in practice this is not the case. There are many objections to this example below, but none of them is based on concrete evidence. You can do these experiments yourself. Even though your position is fixed, wherever you turn your head, that image is small, the parts that are out of focus are larger. This is usually the case. Now let's move on to our example. Look, I'll say it again, you might think of this as a camera error, but it's not like that. You can test this situation yourself with your own experiment.
Now, right now, we're going to take a random photo from google and do this experiment. The three-dimensional cameras used for google maps take 360-degree photos of everything around them. In this way, you can focus from one point to the surrounding area wherever you want.
This image is a church from Beykoz, the district where Jesus was crucified. There are two doors opposite, they look about the same size to each other.
We can mark it as follows. If you want, let's put a scale on it, let it be a scientific process.
The situation that occurs when we focus on the front while looking at the building. Compared Door sizes : 2,1/2,1=1 (same size)
Now, even though our position is the same, let's turn our heads a little to the right.
Now, since our position is the same, the angular magnitudes have not changed either. As in the visual drawing I explained above, alpha, beta and gamma should not have changed. That's how it would be in a real world. The ratio of the dimensions of the doors when we just measured them was 1, so they were of equal length. Let's re-measure now.
Compared Door sizes : 2,8/1,7=1,65
As I explained above, while the side to which we turn is shrinking, the other side has grown. There are 65% visual difference as of now.
If we turn to the left;
Compared Door sizes : 1,8/2,7=0,67
In stark contrast to the one above, this time the door on the right is larger.
If we return to the first explanation one more time:
Here, looking at alpha and beta together, looking at beta and gamma together, or looking at alpha, beta and gamma together does not change the magnitude of alpha, beta and gamma. Or rather, that's what it would be like in a normal world that operates by its own rules. But the example I gave now, you can reproduce these examples yourself, now you can do this for the items in front of you right now, and you can see that this is not the case, something is wrong.
See you later.